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    Equipment Packs or Stations

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    Which suggestion do you support?

    [ 2 ]
    33% [33%] 
    [ 2 ]
    33% [33%] 
    [ 2 ]
    33% [33%] 

    Total Votes: 6
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    Simsmode
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    Posts : 19
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    Join date : 2012-11-14
    Location : Austin, Tx

    Equipment Packs or Stations

    Post by Simsmode on Fri Nov 16, 2012 5:20 pm

    Hi guys,

    Fist off, Awesome game Vicboy...

    I'd like to suggest equipment packs such as ammo and medic. If not consider Stations.

    How It Works:

    1) reduce health regeneration rate.
    2) Add one medkit, the person who holds it can blood transfuse with a cooldown timer (like a Queen unit). *medic cannot heal himself, only others*

    1) make limited rifle ammo like the flamethrower.
    2) Add one ammo pack, the person who hold it can drop a couple rifle mags with a cooldown.

    The Alternative, Stations:

    1) reduce health regen rate.
    2) make limited ammo.
    3) make 4 rooms special, 2 infirmaries and 2 armories. In these rooms players regen Ammo and Health faster.

    *I would not endorse doing both equipment packs and stations at the same time, might be OP*

    If you don't wanna make big changes like that, just consider the medpack that allows a transfuse on a cooldown timer.
    I believe this will foster more teamplay and some new Thing tactics. Plus limited ammo may discourage pure tk's.

      Current date/time is Mon Aug 21, 2017 3:15 am