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    Incentives and points system

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    willuwontu
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    Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 1:07 am

    Item 1. Actually put it in
    Item 2. Make it so that people have to get a certain amount of marine points before they can opt in to be the thing. ex: they need 50 rine points.
    Item 3. Open up different thing transformations. Make it so that when people get a certain number of thing points they can get new thing bodies.

    Ex: For 5oo points they could get the zergling body which has less life and a little less attack, but regen starts faster and moves faster.

    Or the roach which has more armor but moves slower, has less energy, and when burrowing not does health start regen immiadately, but he does have a stronger attack. The flame thrower is less effective on (but still more effective than a rifle), and grenades are more effective.

    Infestor: has normal speed and lower attack, but higher energy and energy regen, and maybe a lower health(might be too underpowered though. Can cast spells such as fungal growth(does 0 damage but holds enemy in place, enemy can still attack though) and dopple ganger(while underground too), basically halucination but for thing.

    hydra: Normal speed, lower health, attack is ranged(about 4 range)

    Item 4. Relating to item 3. Make it so after they get their new body they choose which 2 or maybe up to 3 bodies they will use for that game. ex: i have zergling and normal body unlocked at start of game under thing transformation there is one more set of boxes to choose zergling or normal thing.(spamming y just takes you to normal thing mode) if they don't choose and they lose control they automatically get normal thing selected for them. They have to buy the extra transformation slot though with their points.
    Item 5. rine bodies. same principle as thing bodies. some ideas:

    rauder(stronger attack, also moves slower, has stim and door lock),

    f-bat (uses less fuel per attack with the flamethrower, weaker attack with out flame, slower, but can stim with flame),

    ghost (longer range, less life and health regen, higher energy and energy regen, no stim, little faster speed than rine at normal speed, or maybe cloak ability that works like things burrow in that when people get to close he can be seen, but hides from things radar, but can't attack while it's on)

    medic (passively boosts health regen of people around him, has a weaker attack though and stimmming costs 5 life, but he has a higher health regen than the boosted health regen of other people.)

    and finally the reaper ( weak attack, low life, higher movement speed, no stim, but can boost speed for energy,not attack though))


    Last edited by willuwontu on Wed Dec 05, 2012 10:43 pm; edited 11 times in total

    EternalToss
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    Re: Incentives and points system

    Post by EternalToss on Sun Nov 25, 2012 1:20 am

    i just glanced over it wtf is the point of the ghost having more energy regen but no stim? there is fatal flaws in this also if it goes by points if you know who has higher points you can figure out who is the thing if you know who has more points and asking for peoples igns

    also vic said that he would add new skins but they wouldnt give any buffs or debuffs
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 1:21 am

    the point of giving the ghost more energy is for the cloak. And i know vic said that but i can still put out these ideas, he still needs to implement the points system. also it wouldn't matter who had more points the bodies would all be available at the same cost. it would just encourage people to keep playing to get points to be able to afford new skins. your points would decrease everytime you bought a new skin so you couldn't tell who is what, and it would keep pro opt changing, so that more people have a chance of pro opting.


    Last edited by willuwontu on Sun Nov 25, 2012 1:27 am; edited 1 time in total

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    Re: Incentives and points system

    Post by EternalToss on Sun Nov 25, 2012 1:25 am

    well even if he did he shouldnt change move speed at all its designed so that the thing can just escape by only running but marines can stim and keep up for a little bit so if any thing has faster move speed he could kill one and just keep running along with pings so either he adds move speed and the thing becomes opd or he adds only a little bit so that its near worthless

    also mind editing ur post add in some spacing because its one idea leading into the next and a bit confusing
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 1:29 am

    ah but you give him faster speed at the cost of a lower attack and lower health.
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 1:32 am

    I made it so that each body has a better area at the cost of the others, in fact the original body might just be the best version.

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    Re: Incentives and points system

    Post by EternalToss on Sun Nov 25, 2012 1:42 am

    then that unit would suck and would only be good for groups of 3 or smaller it would take too long to kill even 1 guy then with 4 hits to kill him with low hp it would need to gain a lot of hp from kills earlier on as fast as it could but once everyone was in a large group it would just have to sit and wait for people to split up

    the opposite happens if you have slower move speed the marines could just micro for their life and you get raped because you cant touch them

    i do have an idea though to solve problems like that currently, it should be if your the thing and get 'X' amount of marine kills (in thing form) that you should gain a buff of some sort because it really sucks when you cant do anything because everyone is in a massive group even though u managed to kill off a bunch
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 1:59 am

    yes it's true that some might suck for certain situations, but it's something they've got to live with, they made the choice to become that form.

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    Re: Incentives and points system

    Post by EternalToss on Sun Nov 25, 2012 2:09 am

    but that is just terrible you gain points to unlock worse units? give people something to look forward too and its a dud.
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 2:44 am

    they are not necessarily bad, they might be bad for certain things that happen in the game. if people get in a group at any time it's bad for the thing no matter what body he has
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    Re: Incentives and points system

    Post by willuwontu on Sun Nov 25, 2012 2:49 am

    i mean he could add a OP thing thats an ultralisk if he really wants but that would just be sucky for everyone else.

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    Re: Incentives and points system

    Post by EternalToss on Sun Nov 25, 2012 3:35 am

    yea but if you cant kill them as fast but can run faster in such a big group its useless if you run too slow its useless, but in normal form u can try and escape and stand a fair chance.
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:00 pm

    This is also why i say that they have 2-up to 3 bodies they can choose from for the round, allowing them to adapt per situation.

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:06 pm

    how about (about your point to figure out who is experienced)
    you must pick randomly from the skins you acquired (unless you are thing in which case you may choose both marine skin and thing skin
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:08 pm

    no then there would be no point to buying them, they choose but they all cost the same, they just have to hope that it's more effective against the thing or that version of it.

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:10 pm

    but then you can know who people are....just say (hey guys I will be the guy in the ghost suit)
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:12 pm

    aah but if more than one person has it and chooses to be it then noone will know for sure who it is. i think the major problem with this idea would be having the thing transform into the version that person has instead transforming into a marine of that color.

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:13 pm

    but when the thing kills someone with a skin...the thing would ONLY be able to transform into the specific skin for that color
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:15 pm

    yes but the programming for that would be a pain, which is why i don't think it is implemented yet.

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:16 pm

    does anyone have any idea when vicboy is going to make the rescue ship...he told me he would
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:18 pm

    i know he is going to do that but i think he needs to finish making the map for that and figure out how he makes it happen.

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:20 pm

    :(the problem is people will still be playing without the ship:( because of ragnov and classic station
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    Re: Incentives and points system

    Post by willuwontu on Mon Dec 03, 2012 12:23 pm

    nono, he will implement it into all of them, i mean the map for the ship when you board it

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    Re: Incentives and points system

    Post by Bunnyrabbit:) on Mon Dec 03, 2012 12:49 pm

    Ohh cool
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    Re: Incentives and points system

    Post by willuwontu on Tue Dec 04, 2012 5:35 am

    yup

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