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Wed Feb 15, 2017 2:06 pm by Durzan


    Stop the Camping, Vic!

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    Durzan
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    Stop the Camping, Vic!

    Post by Durzan on Sat Dec 27, 2014 1:25 pm

    VIC, Can you please add a mechanic to stop camping...

    Even with the fuel station, people are still camping the radio station... making it nearly impossible for the Thing to split up the group, and keep the game interesting.

    In the game setup, the mission is to "rescue all survivors, collect all documents...[etc]" or something to that effect.

    What about adding files and/or ship access codes that need to be recovered before the ship can land?
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    Re: Stop the Camping, Vic!

    Post by Probe on Sat Dec 27, 2014 3:43 pm

    The issue with camping is primarily based upon sitting around the communications tower. By very design, this mechanic promotes camping. If the communications tower/ evac mechanic is ever going to be fixed it will be through means of multiple objectives or buildings. Imagine there being 3 communication towers. While all three are up, the timer counts incredibly fast. However, if a single one dies, the timer stops entirely. That would promote non-camping because there are multiple things that the marines have to do in different areas. One comms tower = one objective = one task in one area = camp. (What we have now)

    Any idea that promotes multiple factors to be victory conditions is better than the current, though I'm not sure Vic is entirely up to changing this anytime soon.


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    Re: Stop the Camping, Vic!

    Post by Durzan on Tue Dec 30, 2014 1:07 pm

    ^Thats not a bad idea either...

    Two comm towers would be sufficient.

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    Re: Stop the Camping, Vic!

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