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Sat Feb 18, 2017 1:18 pm by Datasick


    New grenade features

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    Datasick
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    New grenade features

    Post by Datasick on Tue Feb 03, 2015 10:26 am

    On this interesting note I think grenades should be able to have this feature.


    • Put the pin back in once its pulled


    • Randomized time between 3-5 seconds


    • Cancel all sounds and replace it with a ringing noise


    • Have a sound when the pin is pulled (Grenade spell activated)


    https://answers.yahoo.com/question/index?qid=20080802175346AADN2iS
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    ReeferFist
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    Re: New grenade features

    Post by ReeferFist on Tue Feb 03, 2015 11:09 am

    stupid idea.

    if you put the pin back in.... this just give me the chance to walk into a room with a -0.5 second death device =3

    they'll never see it coming

    and randomized timer for made is the dumbest idea ever. EVER


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    willuwontu
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    Re: New grenade features

    Post by willuwontu on Tue Feb 03, 2015 11:40 am

    No to the pin, randomized timer maybe, i don't do sounds.
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    Proteo
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    Re: New grenade features

    Post by Proteo on Tue Feb 03, 2015 12:45 pm

    ReeferFist wrote:stupid idea.

    if you put the pin back in.... this just give me the chance to walk into a room with a -0.5 second death device =3

    they'll never see it coming

    and randomized timer for made is the dumbest idea ever. EVER

    Everytime the pin is put back in, reset the timer?
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    Shadow
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    Re: New grenade features

    Post by Shadow on Sat Feb 07, 2015 5:43 pm

    Umm to op? If u can put pin back people won't die of suicides. What I think is that, you all know how you stim, press g, and chase thing you have to press g to throw again it's kinda stupid. I don't understand why you have to press g after u move I've died a couple of times because I press g, when I see thing and it makes me auto follow him, and I forget to click g again so I can actually throw it. Sad


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    Re: New grenade features

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      Current date/time is Mon Oct 23, 2017 5:46 pm