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    Timed Dynamites

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    Vicboy
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    Timed Dynamites

    Post by Vicboy on Wed Oct 31, 2012 8:32 am

    Explosives. Long ranged throw, but it's a timed explosive, meaning you light the fuse up, it counts down to say 5, and you throw it.

    This will be the first addition that precision in the game will help. Precision in terms of timing and precision in terms of aiming.

    It will deal small damage on a large area, medium damage on a small area and high damage on a tiny area.

    Stun works the same, length depends on distance from explosion.

    With timed explosives, two things can happen:

    1. It explodes midflgiht.
    2. It explodes on you.

    EternalToss
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    Re: Timed Dynamites

    Post by EternalToss on Wed Oct 31, 2012 8:48 am

    so a long ranged tk weapons making it easy for parties to kill.... and how many explosives do you get a game or is it a item?
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    Re: Timed Dynamites

    Post by Vicboy on Wed Oct 31, 2012 9:15 am

    EternalToss wrote:so a long ranged tk weapons making it easy for parties to kill.... and how many explosives do you get a game or is it a item?

    It's an item. I guess it could be used against other marines but it'll be worse for the Thing.

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    Re: Timed Dynamites

    Post by EternalToss on Wed Oct 31, 2012 10:57 am

    so a item then, but how many times can you use it and will items respawn? like you get the grenades/dynamite you get maybe 3 throws max with a delay of 10 secs between each throw. it damages marines max maybe half hp max or less if you hit them directly? but i would do the damage to the thing by a certain percent of their max hp maybe 30% if it hits directly? i just dont know how big the critical radius is

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