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    We need to spend VicPoints but with what?

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    Vicboy
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    We need to spend VicPoints but with what?

    Post by Vicboy on Mon Mar 30, 2015 4:54 pm

    I need you guys to answer this. I can't resort to having one time purchases such as portraits any more.

    Yes, we have items purchasing, but is that really a good idea? If we ever do implement it, wouldn't there be an over abundance of items in the map? What if you can pay to automatically acquire the item spawns? What if the purchaser is not satisfied with his purchase?

    Any ideas what economies we can establish in this game?
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    Re: We need to spend VicPoints but with what?

    Post by Phantom01 on Tue Mar 31, 2015 1:35 am

    Don't make it items. Please, please, please don't. Items should be rare in-game and making items purchasable would absolutely break down that system. It would also be especially horrible for the thing because after the thing plays around a situation for the sole purpose of expending all of a marine's grenades (as a thing will commonly do), the thing would find all that time wasted because the marine could quickly and easily purchase 4 more.

    I think the obvious and most common answer you will get for this is marine/thing skins, which isn't a bad idea at all. The points should be used to purchase aesthetic items only. Allowing marines to purchase anything that could directly effect game-play would risk breaking down the game as a whole, as I previously mentioned.

    If anything look at the game 'murder.' That game does an amazing job at using a point system to purchase a variety of items that do nothing to directly influence game play. Items like skins, 'yelps' (similar to the roar for thing), etc.

    IF you really want to do this thoroughly you could develop different types of marine classes and thing classes and make those purchasable as well. New players could only use the aberration for being thing but could later purchase a 'hydralisk thing' or 'ultra thing' with his/her Vicpoints. Similarly a player could use his points to purchase a ghost, firebat, reaper, or marauder 'marine' classes. (or some other idea(s) like this)

    Lately the game has become very stagnate so changes like the map updates you just implemented and like what I/other players have suggested will really help push that game to a better place, or breath new life into it as LostHope says. I mean the last update alone, and the first major update we have had in awhile, noticeably boosted the popularity of the game. The same should continue if we can keep getting more big updates to the the game like that of the one we just saw.

    Anyway, just a thought. Hope this helps.
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    Re: We need to spend VicPoints but with what?

    Post by Proteo on Tue Mar 31, 2015 3:12 am

    Items. Unlock a store like 7-9mins into the game that allows players to buy/refill their inventory at a high Vic Point cost. This will make players seriously consider whether or not the thing is worth buying items, but also not make it so every single game a player is buying items at that mark because it isn't sustaining
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    Re: We need to spend VicPoints but with what?

    Post by Probe on Tue Mar 31, 2015 3:13 am

    Skins. Skins like ghosts/firebat that work with animations and sizes could, instead of being unlockables, feature themselves as a one time use item.

    For example, a Ghost skin would cost 500 VP. I can then spend that Ghost Skin Item while waiting in the lobby (With the jingle bells music playing) resulting in me becoming a Ghost once we spawn in.

    Same for Firebat. Use the firebat item, you will be a firebat FOR ONE GAME. After that game, you will have to buy the skin again to use it again.

    BAM. 2 birds, one stone and its simple.


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    Re: We need to spend VicPoints but with what?

    Post by Probe on Tue Mar 31, 2015 3:16 am

    Another idea: Map votes. A one time use item, you buy it, use it while in the lobby. The game checks if you have used a certain item (via condition) and if you have it opts you in to the map vote twice or whatever.


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    Re: We need to spend VicPoints but with what?

    Post by Phantom01 on Tue Mar 31, 2015 3:16 am

    Probe wrote:Skins. Skins like ghosts/firebat that work with animations and sizes could, instead of being unlockables, feature themselves as a one time use item.

    For example, a Ghost skin would cost 500 VP. I can then spend that Ghost Skin Item while waiting in the lobby (With the jingle bells music playing) resulting in me becoming a Ghost once we spawn in.

    Same for Firebat. Use the firebat item, you will be a firebat FOR ONE GAME. After that game, you will have to buy the skin again to use it again.

    BAM. 2 birds, one stone and its simple.

    500 VP is pretty costly.
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    Re: We need to spend VicPoints but with what?

    Post by Probe on Tue Mar 31, 2015 3:20 am

    Phantom01 wrote:
    Probe wrote:Skins. Skins like ghosts/firebat that work with animations and sizes could, instead of being unlockables, feature themselves as a one time use item.

    For example, a Ghost skin would cost 500 VP. I can then spend that Ghost Skin Item while waiting in the lobby (With the jingle bells music playing) resulting in me becoming a Ghost once we spawn in.

    Same for Firebat. Use the firebat item, you will be a firebat FOR ONE GAME. After that game, you will have to buy the skin again to use it again.

    BAM. 2 birds, one stone and its simple.

    500 VP is pretty costly.
    I was just throwing a number out there >.>
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    Re: We need to spend VicPoints but with what?

    Post by Probe on Tue Mar 31, 2015 3:21 am

    I got another idea! :p

    This has to do with investments. We could have an ingame stock market of sorts. You invest money into something like "Thing wins vs Marine wins" The more the ratio goes up or down the more VP you get back or the amount you lose.

    Just an idea :3


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    Re: We need to spend VicPoints but with what?

    Post by GanjaPalm on Tue Mar 31, 2015 3:49 am

    we should be able to buy sexy dance moves
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    Re: We need to spend VicPoints but with what?

    Post by LostHope on Tue Mar 31, 2015 6:57 am

    Skins.


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    Re: We need to spend VicPoints but with what?

    Post by Probe on Wed Apr 01, 2015 3:46 am

    Color of marines could be a potential thing you could buy. Definitely would allow people to express personality, which is always good in a game.


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    Re: We need to spend VicPoints but with what?

    Post by Datasick on Wed Apr 01, 2015 11:17 am

    What of the perks market?


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    Re: We need to spend VicPoints but with what?

    Post by Probe on Wed Apr 01, 2015 7:58 pm

    The perks would be fucking cool, but we'd need to make sure they were all balanced. People who haven't bought any perks should always start off with the basics ones.

    On another note, the other perks should not be buffs. They should be sidegrades that nerf you in one way and provide buffs in another. The other perks should also be harder to play with.

    Assuming they are created ofc.


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    Re: We need to spend VicPoints but with what?

    Post by Perplexate on Thu Apr 02, 2015 12:35 am

    So here's a list bitchez:

    Skins: A definite addition that will be needed sometime in the future.
    Effects: Changes your attacks to missiles N' shit, or makes a ring of fire under you. Kewl stuff.
    Mid-Game Items: Dumbass shit brah.
    Map-Voting: Even dumber ass shit brahski.
    Perks: Maybe? I mean it's not my favorite, but maybe it'd work.
    Portraits (My idea): Increase the price of portraits MASSIVELY. Have some newb one's, but make some of them 50k. They are all around 3k and are cool for 30 seconds man.
    Investment: You could also bet on who'll win the game and collect all opposing points if you're right.
    Lightings (My Idea): Put in buyable lightings for your own amusement. (Make them VERY expensive plz).

    That's a compilation so far. I think it needs to not be for combative use personally.


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    Re: We need to spend VicPoints but with what?

    Post by Probe on Thu Apr 02, 2015 4:04 am

    Items.


    They are fantastic and cool.

    They would probably increase learning curve and fuck everything over. 

    We still need some sort of progression system though. Hopefully buying stuff would accomplish this role within the game.


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    Re: We need to spend VicPoints but with what?

    Post by Perplexate on Thu Apr 02, 2015 10:08 am

    The thing is, we can't have a progression system that makes people more/less powerful. So the only version we can have is aesthetics.


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    Re: We need to spend VicPoints but with what?

    Post by Phantom01 on Thu Apr 02, 2015 10:35 am

    Phantom01 wrote:Don't make it items. Please, please, please don't. Items should be rare in-game and making items purchasable would absolutely break down that system. It would also be especially horrible for the thing because after the thing plays around a situation for the sole purpose of expending all of a marine's grenades (as a thing will commonly do), the thing would find all that time wasted because the marine could quickly and easily purchase 4 more.

    .....

    If anything look at the game 'murder.' That game does an amazing job at using a point system to purchase a variety of items that do nothing to directly influence game play. Items like skins, 'yelps' (similar to the roar for thing), etc.


    &

    Perplexate wrote:The thing is, we can't have a progression system that makes people more/less powerful. So the only version we can have is aesthetics.


    Just reaffirming the fact that purchases should be kept absolutely aesthetic.... although I might be able to roll with perks depending on what they are.
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    Re: We need to spend VicPoints but with what?

    Post by Proteo on Thu Apr 02, 2015 11:09 am

    Or items mid way through the game when they are all depleted anyways
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    Re: We need to spend VicPoints but with what?

    Post by Phantom01 on Thu Apr 02, 2015 11:18 am

    Proteo wrote:Or items mid way through the game when they are all depleted anyways

    I wouldn't necessarily be opposed to this but I'm definitely not a fan. I think part of playing is knowing how to conserve your items and knowing when and when is not the proper time to use items because you are limited. If this does get implemented make the price steep.... and keep items like wrenches, shield, goggles, radios, and flames as non-purchasable.
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    Re: We need to spend VicPoints but with what?

    Post by Perplexate on Thu Apr 02, 2015 11:57 am

    If Mid-Game items are implemented (And not my much better and superior ITEM POINTS *Wink Wink* *Nudge Nudge* *Blowjob Blowjob* *plz implement plz implement* *Swallows Swallows*) then all items should be available, but for massive prices (Such as 500-1000 per item).


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    Re: We need to spend VicPoints but with what?

    Post by Proteo on Thu Apr 02, 2015 1:17 pm

    Perplexate wrote:If Mid-Game items are implemented (And not my much better and superior ITEM POINTS *Wink Wink* *Nudge Nudge* *Blowjob Blowjob* *plz implement plz implement* *Swallows Swallows*) then all items should be available, but for massive prices (Such as 500-1000 per item).

    Blowjob accepted
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    Re: We need to spend VicPoints but with what?

    Post by Datasick on Thu Apr 02, 2015 9:48 pm

    Ugh, I guess we all need to save up for the portrait that costs 999999 vic points lol, but with items coming mid game or even late game for that matter would turn the game over to the marines. I would use it to the point of abuse if that were the case.

    Something I have done recently with my quote makes me think if my emblems and decal idea should be purchasable with vic points.

    What I think vic is going to do with the smiley face 'Smile' is make that a shortcut to a custom imported .DDS file with a preset width and height, so why not make that a shortcut for purchasable .DDS Img paths for quotes? Or even be able to type string while alive as a marine (Buyable trait). Wouldn't it be cool to even have a skull or two when people press alt and see your rank?

    Skins are cool and all but if they were that important, don't you think Vic would have implemented it already?


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    Re: We need to spend VicPoints but with what?

    Post by Perplexate on Thu Apr 02, 2015 11:49 pm

    Datasick wrote:

    Skins are cool and all but if they were that important, don't you think Vic would have implemented it already?

    Ye have too much faith in our divine game creator.


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    Re: We need to spend VicPoints but with what?

    Post by Probe on Fri Apr 03, 2015 3:47 am

    Perplexate wrote:
    Datasick wrote:

    Skins are cool and all but if they were that important, don't you think Vic would have implemented it already?

    Ye have too much faith in our divine game creator.
    This.
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    Re: We need to spend VicPoints but with what?

    Post by Shadow on Tue Apr 07, 2015 8:50 am

    What if u could bet on last marine, Thing vs marines, or who kills thing and u bet and get more or lose ur points....more pointless points for everyone or ranks up Very Happy


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    Re: We need to spend VicPoints but with what?

    Post by willuwontu on Tue Apr 07, 2015 1:05 pm

    Probe wrote:
    Perplexate wrote:
    Datasick wrote:

    Skins are cool and all but if they were that important, don't you think Vic would have implemented it already?

    Ye have too much faith in our divine game creator.
    This.

    In the next patch I'm fixing the admin model swap so that the thing doesn't get fucked over by changing to someone whose models we swapped. This could be used to allow it.

    If you want to help me implement it download this mod and open it

    1. open up the data window
    2. click the green + sign to open up a new tab
    3. Edit advanced data
    4. User types
    5. Open up the instances and start adding more models to it
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    Re: We need to spend VicPoints but with what?

    Post by Proteo on Tue Apr 07, 2015 2:52 pm

    Shadow wrote:What if u could bet on last marine, Thing vs marines, or who kills thing and u bet and get more or lose ur points....more pointless points for everyone or ranks up Very Happy

    I was actually thinking about this earlier. Kind of like Russian Roulette in Mafia except you'd be betting on players/experience instead of sheer dumb luck.
    Have it so, like shadow said, the lower ranks would offer more points for either:
    A. Living longer than the more experienced players
    B. Being last alive.

    Cut off voting at like, the last 3-5 marines depending on how many were in the game.
    Then make vanity shit super expensive. Like crazy expensive. Like, I'd need to bet on a cadet KILLING the thing for 25-69 games before I could get it just through betting.

    And then, you'd get people addicted two ways to your game.
    1. Because its fun and everyone wants a chance to be the Thing
    2. Because they have a crippling gambling addiction that is slowly tearing their family apart
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    Re: We need to spend VicPoints but with what?

    Post by ReeferFist on Wed Apr 08, 2015 7:55 am

    when you gunna get on destiny proteo? drunken


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    Re: We need to spend VicPoints but with what?

    Post by Perplexate on Wed Apr 08, 2015 10:31 am

    Proteo wrote:
    1. Because its fun and everyone wants a chance to be the Thing
    2. Because they have a crippling gambling addiction that is slowly tearing their family apart

    Have my babies.


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    Re: We need to spend VicPoints but with what?

    Post by Proteo on Wed Apr 08, 2015 10:47 am

    ReeferFist wrote:when you gunna get on destiny proteo? drunken

    braaaaa
    what level are you? i think ive only got a level 24 dude
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    Re: We need to spend VicPoints but with what?

    Post by Dragon* on Sun Apr 26, 2015 11:48 am

    Hmm let us buy new ingame sound or a xp boost that wont breack anything

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    Re: We need to spend VicPoints but with what?

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