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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

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» YouTube
Mon Jul 17, 2017 9:05 am by Datasick

» Project Showcase?
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» Photography
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» Wandering Critters to serve as food for the Thing.
Sun Jul 16, 2017 10:06 am by Probe

» Major Updates?
Sun Jul 09, 2017 10:40 pm by Durzan

» Release 0.281 to 0.286 [Overdue Update]
Thu Jun 01, 2017 1:28 pm by Durzan

» It would be nice if we had people starting lobbies
Sun May 14, 2017 11:23 am by Durzan

» ERROR MESSAGE
Wed Feb 15, 2017 2:06 pm by Durzan


    Released 0.272

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    Vicboy
    Developer
    Developer

    Posts : 439
    Forum Points (FP) : 790
    Forum Rating (FR) : 7
    Join date : 2012-10-23
    20150405

    Released 0.272

    Post by Vicboy

    Infrared Goggles is a more useful item now.
    Map changes by Probe.
    QuickTips for noobs, just a test to see if newbies will respond to it.

    v0.272

    Buffed Infrared Goggles by giving the wearer maximum sight during blackout and sandstorm.
    Decorated Baguio and Liberty indoors.
    Updated stations with balance changes.
    Fixed glitches involving map terrain and pathing in stations.
    Added QuickTips system.
    First time players can no longer Opt-In as Thing.
    Updated the game's How to Play/Tips screens in the Arcade.
    Share this post on: Excite BookmarksDiggRedditDel.icio.usGoogleLiveSlashdotNetscapeTechnoratiStumbleUponNewsvineFurlYahooSmarking

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    Post on Sun Apr 05, 2015 1:31 pm by Vicboy

    Note to self: Fix sight bugs, hard to tell.
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    Post on Sun Apr 05, 2015 1:57 pm by ReeferFist

    Vicboy wrote:
    Fixed glitches involving map terrain and pathing in stations.
    Vicboy wrote:
    Fixed glitches involving terrain and pathing in stations.
    Vicboy wrote:
    Fixed glitches involving terrain and pathing.
    Vicboy wrote:
    Fixed glitches involving pathing.
    Vicboy wrote:
    Fixed glitches involving pathing.
    Vicboy wrote:
    Fixed glitches involving pathing.
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    Post on Sun Apr 05, 2015 2:03 pm by Vicboy

    Annoy Probe about that, I didn't do anything related to the map design.
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    Post on Sun Apr 05, 2015 2:08 pm by ReeferFist

    Vicboy wrote:Annoy Probe.

    Twisted Evil
    ilu vic <3
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    Post on Sun Apr 05, 2015 2:26 pm by Probe

    LOL THAT POST MADE ME LAUGH HYSTERICALLY FOR 2 MINUTES STRAIGHT AHAHAHAHAHHAHAHHAHAH. That was perfect. Thank you for making my day. 

    Vic, I believe he is referring to the pathing glitches that occur when trying to go through a door.. Which is not my domain at all. That's you guys. I simply work with doodad pathing and stuffs.

    EDIT: And this pathing glitch thing? Its been around for years.
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    Post on Sun Apr 05, 2015 10:59 pm by Vicboy

    You're the one who wrote about fixing pathing issues in the Patch Notes.
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    Post on Sun Apr 05, 2015 11:15 pm by Perplexate

    Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction Crying or Very sad Crying or Very sad Crying or Very sad
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    Post on Mon Apr 06, 2015 12:07 am by Phantom01

    Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction Crying or Very sad Crying or Very sad Crying or Very sad

    ^^^^^^^^^^^^^^^^^^^^^^
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    Post on Mon Apr 06, 2015 12:11 am by Probe

    Vicboy wrote:You're the one who wrote about fixing pathing issues in the Patch Notes.
    I did fix pathing issues... with doodads. If the pathing is a certain way with certain doodads you have to modify it and fuck with it a bit. Otherwise, a marine may not take the most efficient/ expected route when trying to move to a certain location. However, certain gates behave the same way and I can't do anything about it. 

    To fix the door pathing glitches, you/ Willu need to remove the door's pathing from the 'move' ability's equation. When you right click on the other side of a door, the game, while moving you, thinks that because the door is closed, it is a solid wall. It then tries to find you a more efficient way of getting there. 

    You guys need to fix it so that if you click behind a door, the 'move' equation thinks, "Hey, there's no door there, I can go that direction!". Just while doing so make sure you don't remove the ACTUAL pathing of the door or else people will be walking through them all willy nilly.
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    Post on Mon Apr 06, 2015 1:09 am by Vicboy

    Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction Crying or Very sad Crying or Very sad Crying or Very sad

    How so.
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    Post on Mon Apr 06, 2015 3:57 am by Perplexate

    Vicboy wrote:
    Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction Crying or Very sad Crying or Very sad Crying or Very sad

    How so.

    Don't...Stop while you're ahead.
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    Post on Mon Apr 06, 2015 4:32 am by Proteo

    Perplexate wrote:
    Vicboy wrote:
    Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction Crying or Very sad Crying or Very sad Crying or Very sad

    How so.

    Don't...Stop while you're ahead.

    Don't...Stop...BELIEVIN, HOLD ON TO THAT FEEEEEEEELIN
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    Post on Tue Apr 07, 2015 1:21 pm by LostHope

    I love taping wrenches to my forehead. It helps me see farther during black outs and sandstorms, while aiding me in my quest to find a burrowed Thing! Wrenches are amazing.

    ......

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    Post on Thu Apr 09, 2015 5:02 am by Unknown*

    .-.
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    Post on Tue Apr 14, 2015 1:43 pm by zakhennahr

    The door pathing bug is nice, raises the skill cap a bit. I can blow up a door or two, chase you toward the 'trap' door, and if you panicked a bit too much and didn't take care of where you are clicking, you wind up wildly running back and forth until you get eaten. It's realistic.

    Likewise, you can make it hard for me to get out of a zone and turn one half of a room into a rape zone using it.
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    Post on Wed Apr 15, 2015 1:07 am by Datasick

    I will put his footprinting to the test next time I'm on ^-^
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    Post on Sat Apr 18, 2015 8:36 am by Datasick

    Still broken and I able to create pathing errors

    Post  by Sponsored content


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