-The Thing- [Revival]

The Thing is amongst us.

Who is online?

In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None


[ View the whole list ]


Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» YouTube
Mon Jul 17, 2017 9:05 am by Datasick

» Project Showcase?
Mon Jul 17, 2017 9:00 am by Datasick

» Photography
Mon Jul 17, 2017 8:52 am by Datasick

» Wandering Critters to serve as food for the Thing.
Sun Jul 16, 2017 10:06 am by Probe

» Major Updates?
Sun Jul 09, 2017 10:40 pm by Durzan

» Release 0.281 to 0.286 [Overdue Update]
Thu Jun 01, 2017 1:28 pm by Durzan

» It would be nice if we had people starting lobbies
Sun May 14, 2017 11:23 am by Durzan

» ERROR MESSAGE
Wed Feb 15, 2017 2:06 pm by Durzan


    After at least 500+ games, my honest opinions and ideas.

    Share

    Solidifire
    Corporal
    Corporal

    Posts : 50
    Forum Points (FP) : 82
    Forum Rating (FR) : 0
    Join date : 2012-10-29

    After at least 500+ games, my honest opinions and ideas.

    Post by Solidifire on Thu Nov 01, 2012 7:45 pm

    Going to run these down one at a time, and explain when needed.

    Numbers 1-3 will be suggestions for the lifespan and health of them game.

    1) Put more emphasis on the chat channel in loading screens, at the end of the game, wherever the hell you can plug it. I know there are a lot of people who play this game a lot like I do that aren't in the channel, find a way to get them there and lets build a community.

    2) I actually have no problem with TKing. You have to get used to it if you are going to play this game, and I don't even get mad, I just laugh if they manage to catch me and leave unless its a good game. The problem of course, is all the 1 star reviews and noobies who have no idea whats going on having that happen to them. You need to also explain somewhere that you might get murdered on sight by some people, that you need to be cautious and large groups are safer. SOMETHING that will make the noobs get not so pissed. As far as tking itself goes, my only idea that I think could work is when a person kills a set number of innocents they have a game mechanic failure, and you call it insanity or remorse or something. Maybe their minimap is removed? Maybe they stop regenerating health? Or something less severe. But some kind of punishment, that wont totally screw over someone who really thought that marine was a thing, but will still mess them up slightly.

    3) KEEP PEOPLE PLAYING. Add perks, achievements, rankings boards, unlock able models, camos, ect. ect. This should be prioritys 1-1000billion in my opinion, and WILL get this map on the top 10 list. There are a lot of really shit maps out there that are popular just because they have this stuff, imagine a great map like the thing having them? It would explode. I think the game is in an amazing state as is, and those 3 should be the priority's before any new features (as much as I would love to see some new stuff).

    ALL OTHER IDEAS SHOULD BE SECONDARY TO THE TOP 3 (in my, worthless opinion)

    4) Marines have no way to kill the thing after all doors are broken. Thing should have it easier with doors broken, but should not be unkillable. It can run away forever and heal up, picking off people that stray too far. I believe there should be a few unkillable doors that you must try to herd the thing in to, or maybe "blast doors" that can only be killed with charged explosions (items made for killing blast doors) so thing has to get a hold of the items to kill the doors. Otherwise, add an ability to repair damaged doors, or place barricades. All 3 would work to varying degrees.

    5) When the thing has killed all players except for 1 marine, give the thing a "bloodlust" buff or something that gives full vision of the last marine. Hate being the thing or an observer watching the thing chase 1 marine around for 20 minutes when the marine can't win.

    6) THE ABILITY TO START A COUNTDOWN SEQUENCE. The more I think about it, the more I like it. It should require 3 marines agreeing to it (maybe stepping on 3 different beacons?) and once begun the station should self destruct after a set time (say.. 30 minutes?). So this doesnt mean games have to be 30 minutes, it means it lasts 30 minutes from when the sequence is begun. IF the station explodes, the game should result in a tie. WHY? Many, many benefits to this.
    i) it adds to the unease and tension in the game atmosphere. imagine running around in the dark, knowing the thing could be anyone and the place explodes soon.
    ii) i think we have all had a game where the thing was a total bitch, and would never reveal. those games tend to last between 1 1/2 hours - 2 hours. and IT IS NOT FUN. it is not fun to just sit around like that. This would put more pressure on the thing to make a move, and more untrust between marines because if they dont figure out who it is soon they explode! it fixes a problem and adds to the atmosphere, please do this Very Happy

    OTHER THINGS I WANT TO SAY:

    please dont nurf or buff flamethrower. it is freaking perfectly balanced. BUT PLEASE, ADD A DROP HOTKEY. too many tkers, having the flamethrower is having a death wish. if they start shooting you you HAVE to click on the item then the ground to drop it. by then, you are most likely dead. same goes for fighting thing. flamethrower must have a drop key!!!

    DO NOT WARN/BAN PEOPLE ANYMORE. With the color scrambeler if someone says a person gamethrew, they have no idea what color they actually were. REALLY need an unscrambeler and end, and to reshow handles. Maybe add a button that says Report Cheating, that brings up the players name and their new color (so you dont get colors confused) and their handles.

    Along the same lines, if there is anyway to show on the screen where it says Player has been warned for gamethrowing their color in game that would be great. That wrning doesnt help because i dont have a clue what color that person is and who to watch out for lol.

    Finally to Vicboy, please stop playing this game at weird morning hours and saying the map is dead Razz, come play it in the evening like the rest of us and you will see it is alive and constantly growing. You did a great fucking job! And to anyone who actually read this whole thing, let me know if you disagree/agree with any of this.

    Spectre
    Private
    Private

    Posts : 15
    Forum Points (FP) : 23
    Forum Rating (FR) : 0
    Join date : 2012-10-28

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by Spectre on Thu Nov 01, 2012 9:35 pm

    Agreed on all counts. My top things would be rankings/achievements/perks/whatever and the dropship sequence or the suggested base destruct sequence. I'd suggest different unlockable classes but I feel like marines would become OP and somewhat ruin the game. Maybe just perks that you could use to make you more of a DPS/Tank/etc.

    In general objectives would add a new element to the game (power generators, lights, tool sets for repairing/reinforcing doors or what have you).

    TKers could get a range or movespeed debuff after x kills, but honestly I think its just something you have to get used to in the game.

    As far as the flamethrower goes, PLEASE put the drop button back in for all the reasons Solid listed. People love TKing the flamethrower guy.

    Solidifire
    Corporal
    Corporal

    Posts : 50
    Forum Points (FP) : 82
    Forum Rating (FR) : 0
    Join date : 2012-10-29

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by Solidifire on Thu Nov 01, 2012 9:52 pm

    I agree Spectre, random tking is something you have to get used to. I actually find it hilarious when premade teams try to tk me, I have played more games than all of them put together and can usually take at least 2 down with me. TKING IS A PART OF THIS GAME, WHETHER WE LIKE IT OR NOT. BUT my concern is the new players who get killed for no reason on their first game. That is not a pleasant experience even when you know it is to be expected, let alone when you are blindsided by it. At the very least, add some more warnings to them. In the loading screen "New players, be very cautious around small numbers of players as they may suspect you as thing and kill you, larger groups are generally safer" something like that. And while you are at it take out that "if the game ends instantly" line i have never seen the game end instantly, and if it ends quickly everyone says noob thing at the end and that will explain it to the people who was wondering what the hell happened.

    EternalToss
    Admin

    Posts : 200
    Forum Points (FP) : 222
    Forum Rating (FR) : 0
    Join date : 2012-10-30

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by EternalToss on Thu Nov 01, 2012 11:29 pm

    i dont agree with unkillable doors if theyre all destroyed its because no one was able to kill the thing when they found him or they werent searching while he killed them this is part of the game that makes it hard and makes you want to keep moving

    there should be a buff when 1 marine left he cant win inless he has a flamethrower with full ammo and he can chase down the thing which is unlikely

    i dont like the countdown sequence 30 mintues into the game is nothing because parties would just activate the death count right away and it would end and long games means that people arent taking action and i use it as a strat as the thing not to morph if i can help it

    fianlly tking is part of the game and should stay as it is, it will always be there also reporting people for using a party chat or anything like skype will always happen banning people or doing anything to tkrs for killing people is stupid it will never change at all. and handicapping is lame so that person will always get shot and at points in the game its best to just kill most people off or it will go no where

    Solidifire
    Corporal
    Corporal

    Posts : 50
    Forum Points (FP) : 82
    Forum Rating (FR) : 0
    Join date : 2012-10-29

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by Solidifire on Fri Nov 02, 2012 12:49 am

    You should have been in last game I just played. I believe spectre was in it. Went on an hour and a half before thing revealed and no one would TK. that is just boring. Think about the intensity a countdown would add, not to mention that its not forced but has to be the decision of a group. If thing hasnt revealed after half an hour, i sure know i would be starting that sequence to get it to come out. But its the groups decision. I really feel like this would be a good addition. As for the doors, maybe you are right, but as the game stands now there is nothing marines can do when all doors are down and they dont have enough to make 2 groups, except slowly get picked off an die in a half hour chase. That seems broken to me.

    EternalToss
    Admin

    Posts : 200
    Forum Points (FP) : 222
    Forum Rating (FR) : 0
    Join date : 2012-10-30

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by EternalToss on Fri Nov 02, 2012 3:19 am

    yea it can happen but not usually if im the thing its a long game and i dont reveal myself but i slowly take out people one by one and separate them if your not the thing take charge and do something the best way is to make a small group and kill people if it comes to that maybe you dont like just tking but it has to be done or else as you said u just sit and do nothing... and again no action should be taken against any tkers this is a great example why.

    Sponsored content

    Re: After at least 500+ games, my honest opinions and ideas.

    Post by Sponsored content


      Current date/time is Thu Aug 17, 2017 9:28 pm