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    Suggestions from the last round (for grapple)

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    HexeKann
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    Suggestions from the last round (for grapple)

    Post by HexeKann on Sun Apr 24, 2016 6:34 am

    Leave the current range as it is at 14 players, and have it scale down to half the full range when it's down to just a few players. This way, a large group of players sticking together have to work a bit harder to rescue someone who was pulled (but have the firepower to end The Thing), and a small group of remaining players don't have to work as hard to get to their ally but don't have insane total firepower to compensate.
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    Probe
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    Re: Suggestions from the last round (for grapple)

    Post by Probe on Sun Apr 24, 2016 12:13 pm

    HexeKann wrote:Leave the current range as it is at 14 players, and have it scale down to half the full range when it's down to just a few players. This way, a large group of players sticking together have to work a bit harder to rescue someone who was pulled (but have the firepower to end The Thing), and a small group of remaining players don't have to work as hard to get to their ally but don't have insane total firepower to compensate.

    Thanks for the suggestion!

    As of current, grapple really doesn't reflect what we want to do with it. Its very new, being added only yesterday, so we're still in the process of fine-tuning it, balancing it etc.

    Expect a new variation of it coming soon!

    Keeping that in mind, we'll not forget your suggestion <3


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    Vicboy
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    Re: Suggestions from the last round (for grapple)

    Post by Vicboy on Fri Apr 29, 2016 12:10 pm

    The new "grapple" has been added. This suggestion is irrelevant now. Thank you though.

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    Re: Suggestions from the last round (for grapple)

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      Current date/time is Sun Aug 20, 2017 4:33 am