-The Thing- [Revival]

The Thing is amongst us.

Who is online?

In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None


[ View the whole list ]


Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» YouTube
Mon Jul 17, 2017 9:05 am by Datasick

» Project Showcase?
Mon Jul 17, 2017 9:00 am by Datasick

» Photography
Mon Jul 17, 2017 8:52 am by Datasick

» Wandering Critters to serve as food for the Thing.
Sun Jul 16, 2017 10:06 am by Probe

» Major Updates?
Sun Jul 09, 2017 10:40 pm by Durzan

» Release 0.281 to 0.286 [Overdue Update]
Thu Jun 01, 2017 1:28 pm by Durzan

» It would be nice if we had people starting lobbies
Sun May 14, 2017 11:23 am by Durzan

» ERROR MESSAGE
Sat Feb 18, 2017 1:18 pm by Datasick


    ideas..........

    Share

    hobolead
    Guest

    ideas..........

    Post by hobolead on Thu Oct 25, 2012 6:05 am

    mentioned some of these in game with vicboy.

    -mana for the thing. A large amount of mana with slow regen. Used for burrowing, and morphing into marine.

    -testing for the thing should be done in some type of lab, where the cooldown for each test is really high. something like a 7 minute cooldown.

    -explosives and traps - add c4 which can be planted from the inventory and detonated with a hotkey, once detonated there will be a 3..2..1.. text appear above the bomb before it explodes..

    -central command center room - allows one player at a time to stand on a beacon and make announcements in global chat. for faster reporting of tkers on the run, but also with the chance of it being mis used by the thing.. Add 3-4 auto turrets in random spots on the map that will auto target the thing when its morphed. But also give the ability for whoever is standing on the beacon to order the turrets to attack certain players.

    if you want help with the map let me know. HoboleaderX on bnet.

    hobolead
    Guest

    Re: ideas..........

    Post by hobolead on Thu Oct 25, 2012 6:18 am

    also had this idea of oxygen, make vespene gas max at 100, and as long as the oxygen generators are turned on, marines will regen vespene. When its at 0, the marine starts to lose health at a slow rate.

    the oxygen generator cant be destroyed just turned on and off by walking on beacons.
    avatar
    Vicboy
    Developer
    Developer

    Posts : 439
    Forum Points (FP) : 790
    Forum Rating (FR) : 7
    Join date : 2012-10-23

    Re: ideas..........

    Post by Vicboy on Thu Oct 25, 2012 6:30 am

    C4 isn't a bad idea, will probably give single Marines a fighting chance.

    It was interesting to hear that testing should be on one or two players before they have to wait for a long cooldown, so I'm definitely going to do something like that when I make a tester.
    avatar
    Vicboy
    Developer
    Developer

    Posts : 439
    Forum Points (FP) : 790
    Forum Rating (FR) : 7
    Join date : 2012-10-23

    Re: ideas..........

    Post by Vicboy on Thu Oct 25, 2012 6:38 am

    Your oxygen idea is not bad.

    Turrets is kind of... too parasite like. But without that in regards, I will consider it.

    Sponsored content

    Re: ideas..........

    Post by Sponsored content


      Current date/time is Mon Oct 23, 2017 5:40 pm